
The Last of Us Part II: A Beautiful game I Struggled to Love
- Uni
- Dec 17, 2025
- 3 min read
Let's get one thing out of the way: I wanted to love The Last of Us Part II: I really did.
Coming off of Part 1 a game that shattered me in all the right (and wrong) ways and high hopes. Maybe too high. That first game broke my heart, healed pieces of it, and made me feel deeply connected to the characters, especially Joel. It was powerful storytelling. A masterpiece.
But Part II? It felt like I was forcing myself to finish a book after the author had ripped out the best chapter right in front of me.

The Slow Burn That Never Caught Fire
From the very start, the pacing felt off. Slow, disjoined, and heavy in a way that wasn't just emotional it was draining. And not in the "wow this game wrecked me emotionally" kind of way more like, "why am I still playing this? kind of way/
There were moments that were supposed to hit hard emotionally, and some did. But others felt like they were trying too hard to replicate the impact of the first game without the same depth of connection.
Losing the Heart of the Story
Let's be honest: Losing Joel early on took the wind out of my sails completely. He was the heart of the story for me. Watching him go the way he did? It hurt but not in a way that motivated me to push forward. It hurt in a way that made me almost turn the game off for good.
And yes, I get that the devs were trying to do narratively. But that doesn't mean I enjoyed it.
Joel wasn't perfect, but his bond with Ellie was everything. And without that dynamic carrying in the story, the emotional gravity just wasn't the same.
I did Not Want to Play Abby
Then came Abby and I'll be real with you: I did not want to play as her.
I didn't like her. At all.
And trying to force me to sympathize with her by walking in her shoes after what happened? That wasn't a twist that was emotional whiplash. I spent half the game dragging myself through sections that didn't care about her motivations. I didn't care about her struggles. I wasn't rooting for her. If anything, I resented that so much of the game focused on her while Ellie was off grieving, breaking, unraveling.
It honestly felt like I was being punished for loving Joel.
A Game I Had Push Through
I pushed through the game out of pure stubbornness. I kept waiting for it to get better for something to click, for a spark to reignite my interest. But it never really did. sure, there were beautifully crafted scenes. Some parts were visually breathtaking. The soundtrack, as always, was stunning. But as a player, I felt disconnected. I wasn't pulled in like I was with the first one.
I was.....bored.
There. I said it.
About halfway through, it felt like a chore. And by the time I reached the end, I wasn't satisfied. I was just relieved it was over.
Not Every Sequel Hits the Same
Here's the thing: I can still appreciate the effort, the visuals, the detail. I'm not here to say it was a "bad" game just that for me, it didn't hit the way the first one did.
Maybe it was the pacing. Maybe it was the loss of Joel. Maybe it was just the sheer emotional exhaustion of following a story that felt like it was punishing me more than engaging me. Whatever the reason, the Last of Us Part II just didn't land in my heart like the first one.
It Was Meh
Would I play it again? No.
Do I regret finishing it? Kinda of.
Am I glad I gave it a chance? Yes because now I know for sure it wasn't for me.
And that's okay.
Not every sequel is going to be the one.
Sometimes, it's okay to love the first chapter and not the second. Sometimes, it's okay to walk away knowing that not everything needs closure. Sometimes, you just miss Joel and wish things had turned out differently.





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